Immersion is the process by which a media element
entices a person to suspend their disbelief and accept what they are viewing on
a screen or page as actual reality. Through non-linear dramatic elements and
interaction between the player and the computer, a video game achieves a level
of reality that demands very little suspension of disbelief and is therefore a
more compelling experience. Further advances in artificial intelligence and new
ways of modeling interactive environments serve to make the environment more
immersive, until suspension of disbelief is no longer necessary. It is only a
matter of time before the dream of a perfectly immersive environment is a
reality.
Introduction: Art Imitating Life?
The past decade has witnessed amazing improvements in the field of
video game production. Graphics processors can produce effects that mimic real
life to an unprecedented level of detail, sound systems can enhance
three-dimensional effects with startling accuracy, and modern physical
interaction models are leaps and bounds beyond the scampering of the original
Mario Bros. With realistic digital movies and real-time technology quickly
approaching the fabled "lifelike" quality, a person's acceptance of a virtual
object as real becomes an easier, if not automatic, response. Emboldened by the
ability to immerse a player in a virtual environment (see Fig. 1), game
developers are turning back to the first questions that were asked at the
conception of virtual reality: if the player reaches a significant level of
immersion, is the environment real?
What is Immersion?
Davepape/Wikimedia Commons
Star Trek: The Next Generation made history in its very first
episode when it introduced what has become a beautiful dream of the
entertainment industry: the Holodeck. The Holodeck is a computer simulation of
any situation that a person can imagine. With only a bit of programming, a world
can be generated that resembles any thing or place, and mimics anyone, all in an
empty 30-foot cube. Although the Holodeck, an invention that creates a perfect
sense of immersion, was made through narration and film, many people could not
help but think that its creation would someday be inevitable. Indeed, one of
Star Trek's most compelling characteristics is that it made an unreal world seem
nearly within reach. And so an entire generation of video game designers and
engineers came of age with the desire to create a perfectly immersive
environment-- one in which a person would not be able to distinguish virtual
reality from reality. Luckily, the crucial yardstick to test the success of such
a venture has existed for almost 50 years. This metric is called the Turing
Test.
Bilby/Wikimedia Commons
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