Link:http://illumin.usc.edu/107/immersion-through-video-games/2/
The Perfect Medium
But the Turing Test does not necessarily apply to video games,
because they operate within a much more restrictive system than that of natural
language. A computer-driven character in a game can concern itself entirely with
running, jumping, and bouncing off walls; if a person were to assume control of
that character, the limitations of the control would confine an intelligent
being to very mechanical-looking procedures. In video games, these artificially
intelligent creatures are called agents, or bots, and some of the most
impressive examples can be seen in the Unreal Tournament series of games. It is
often said in developer discussions and game reviews that the bots in Unreal are
indistinguishable from actual twelve-year-olds in their ability to maraud the
other team [2].
Due to the simplicity demanded by real-time systems, video games
are probably not an appropriate medium for developing candidates for the Turing
Test. This expectation of simplicity, however, means that video games are
perfect for creating an immersive environment because the player's suspension of
disbelief is already primed. The process becomes even easier when the game does
something unexpected that exceeds the player's expectations. The best video
games attract people in the same way that great novels or movies do, through
emotional stories, color theory, and the ebb and flow of action. Unlike novels
and movies, these games take immersion one step further by specifically casting
you in the leading role.
Immersion in Games
This feature comes at a price, however, because the player becomes
a random element in an otherwise tightly controlled system. Whereas movies and
novels can stick to a script, video games are by nature less rigid. This makes
the job of a game designer tremendously difficult, since the techniques for
character development and story progression that work to aid suspension of
disbelief in other media are generally too restrictive for application in games.
Many successfully immersive video games lead the player toward completion of
pre-planned goals, just like novels and movies. Ideally, when those goals are
accomplished and the player is rewarded for those specific successes, the player
should feel as though it could not have been accomplished without his skill
[3].
Unfortunately, this method presents a dichotomy for the player,
because the elements of story and gameplay are naturally separate. Thus, when
the two are intertwined in a game, the player often feels that either the story
is an unwanted distraction from the gameplay or that the gameplay is a tedious
drawing-out of the story. However, the evolution of video games has resulted in
a new technique for integrating story and gameplay more intricately than in the
past.
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