10 Futuristic User Interfaces
Link:http://www.smashingmagazine.com/2008/08/17/10-futuristic-user-interfaces/
Good user interfaces are crucial for good user experience. It doesn’t matter how good a technology is — if we, designers, don’t manage to make user interface as intuitive and attractive as possible, the technology will hardly reach a breakthrough. To gain the interest in a new product or technology, users need to understand its advantages or find themselves impressed or involved.
And here is where creative ideas and unusual interface approaches become important. Innovative doesn’t mean usable and usable hardly means innovative. As usual, it’s necessary to find an optimal trade-off. And some user interfaces manage to achieve just that.
Below we present 10 recent developments in the field of user experience design. Most techniques may seem very futuristic, but some of them are already reality. And in fact, they are extremely impressive. Keep in mind: they can become ubiquitous in the next years.
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Fez: 2D/3D Gaming Experience
Over years we’ve managed to get used to traditional
2D gaming experience. Fez
3 provides gamers with a new perspective for a new level of gaming
experience. Things start to get interesting on 00:30. [via 4]
Futuristic Glass
This
futuristic concept aims to integrate the capabilities of online-services in
our daily life. Since web users can now access the Web everywhere and all the
time, one can use their mobility for a number of useful applications. For
instance, to provide assistance in a city guide, translate texts, look up some
data in encyclopedia etc. A futuristic concept which is likely to become reality
in the near future.
Aurora User Interface
Recently Adaptive Path has presented a new browser concept which was developed in partnership with Mozilla Labs and is an ongoing initiative to encourage designers and developers to contribute their own visions of the future of the browser and the Web.The main idea of the concept is to represent users, places and virtual objects within a three-dimensional user interface (spatial view). The interaction with objects is intuitive and follows physical rules from our daily life: users can grab, lift, pull, push and drop everything.
The interface is event-based as users and updates
are displayed on the screen on demand; communication and collaboration is
embedded in the browser. Related objects are grouped into clusters which can be
navigated using a dock at the bottom of the screen. The concept is released
under Creative Commons Attribution-Noncommercial-Share Alike 3.0 license and is
available on the Mozilla
Labs 8 site. Video
Part 2 9, Video
Part 3 10 [ via 11 ].
jDome: New Level Of Gaming Experience
John Nilsson’s jDome 12 lets gamers
see about 50% more of the game they are playing. The main idea behind the
interface to to alter the Field of View (FOV) in a game with a few simple
commands and use a projector to provide gamers with a 180-degrees of game
display.
“Just put a jDome in front of a projector, mirror
the image in the projector, start your game and change the Field of View in it.
You don’t need special computer hardware or software — just one projector and a
jDome display.” [via 14]
Motorolla Sparrow
Motorola
Sparrow 15 is supposed to provide retail stores
with a mobile point of sale device to make it as easy for customers to pay for a
product and leave the store. It combines a scanner, point of sale (POS) system,
RFID, communication and credit card reading capabilities into one mobile
device.
Both the front and back of the Sparrow are equipped
with touch sensitive areas, supposedly making it easier to navigate and use.
Beautiful design and really appealing user interface. Designed by Aruliden
Studio. via 18]
Tilty Snake
Tilty
Snake 19 uses the accelerometer in a Monome 64
to create a new interface for the old mobile phone game Snake. Works out to be
very tactile, intuitive, responsive and quite fun. Simple and beautiful. We, at
Smashing Magazine, would love to see the same design for our beloved Tetris.
Probably we’ll see more tactile interfaces in the future. And why is iPhone
actually not tactile?
Brainloop: Thought Control
BrainLoop
20 is an interactive performance platform that enables users to manipulate
objects on the screen with pure brain — by imagining specific motor commands,
without single touch or click. We are not sure how effective this approach is,
but it is definitely an unusual user interface.
Eyeliner 3D
Eyeliner 3D 21 is a high-definition projection system by Musion
basically uses innovative HD video projection to produce three dimensional,
holographic images within a stage setting. Recently, it was used to promote
Toyota’s Auris at the Bluewater Shopping Centre in Europe, as well as for a
fashion show. We’ll definitely see more holographic user interfaces in the
future.
faceAPI
faceAPI 22 is the technology whill will enable automated
3-dimensional tracking of heads and faces using a webcam along with a tracking
software.
“This 3D head-tracking software from Seeing Machines can track head position in X,Y and Z – unlike the Sony headtracker. This means you miss out on the cool “zoom” effects when you get close to the screen, because the software has no understand of how far away you are from the screen. The faceAPI tracks head position in Z too, allowing much cooler effects – and more robust tracking.”
Ringo: Holographic User Interface
Ringo 23 is a concept which demonstrates simple possibilities
of having the holographic shadow instead of a PDA or a cell phone. It’s not
produced and not developed yet. But it looks very promising and like something
we may really get used to in the future. Developed by Ivan Tihienko.
Composition of the table
Composition
of the table was designed by Toshio Iwai to create the mixed reailty
experience: the user interface blends images and sounds for rich user
interaction. “Projectors suspended from the ceiling project computer generated
images onto the tables and interfaces. This images change in real time as if
they were physically attached to the interfaces when players operate them.
Also sounds are produced in relation to the movement of images. Since the
interfaces have close relation to the reaction of images, players can operate
images and sounds in the same way when they operates ordinary interfaces and
gradually feels these illusions as equivalent as the actual objects. Push,
Twist, Turn and Slide are the four features that each of the table specializes
in.” [via]uvLayer: Drag’n'Drop for videos online
uvLayer 25 is a web application that is built using the AIR
engine and offerse its visitors drag and drop user interface for videos. Users
can move videos around, drag them, select the best ones visually and group them
as one would do it in a real life. Such RIAs are expected to become a standard
in the future. [via 26, thanks, Lionshare]
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