Thursday, 3 May 2012

A Look Through 14 Beautiful Video Game HUD Designs

A Look Through 14 Beautiful Video Game HUD Designs

by Nathan Noom


In video gaming, the HUD (head-up display) is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircrafts.
As years have gone by, consoles have come and gone, games have gotten more advanced and so have the HUD designs. Designers have learned a lot about how to simultaneously display several pieces of information including the character's health, items, and an indication of game progression (such as score or level) in better and much simpler ways. Presented here are several examples of games that have gotten it right.
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Dead Space

The Dead Space HUD follows your character, never getting in the way and never causing you to pause the action. Everything is displayed through it, maps, tutorials, inventory, etc. Health and “Air” are displayed directly on your outfit.
Official Site: http://deadspace.ea.com
Publisher: EA Games
System(s): All Next-Gen, PC

Call of Duty: Modern Warfare 2

This has to be by far one of the best HUD designs around at the moment. Thin monocromatic lines outlining everything you need for maximum kill streaks. Simply perfect!
Official Site: http://modernwarfare2.infinityward.com
Publisher: Infinity Ward
System(s): All Next-Gen, PC

Metroid Prime Series

Seeing as the suit that Samus wears is all one unit, gun and all, logic would tell you that there would be one centralized location for all of your statuses. Thus they implemented everything into the helmet.
Official Site: http://www.metroid.com
Publisher: Nintendo
System(s): Nintendo Wii

God of War

A very simple HUD. Basically, it remains hidden during normal play and only comes up when necessary (i.e. When you take damage/Boss fights)
Official Site: http://www.godofwar.com
Publisher: Sony CEA
System(s): Playstation 2 & 3

Fallout 3

On Fallout 3 you have two different HUD’s. Your main HUD comes in the form of your P.I.P. Boy wrist device. Your stats, items and detailed status information are all displayed there. The other HUD is what comes up when you are in combat, shooting from the hip, or using VATS. It displays the different body part options for you to shoot, along with your % chance of hitting that part, as well as the enemies health, your AP (amount of moves) and your health.
Official Site: http://fallout.bethsoft.com
Publisher: Bethesda
System(s): All Next-Gen, PC

Star Wars: Republic Commando

Much like Metroid Prime, Star Wars: Republic Commando puts you directly within the helmet of a Storm Trooper, Clone Trooper or all sorts of other “Troopers.” Ammunition and clips are displayed directly on the gun as well as your current grenade, health, items, etc. are shown directly on the helmet. Genius!
Official Site: http://www.lucasarts.com
Publisher: Lucasarts
System(s): Xbox, PC

Grand Theft Auto IV

When you’re running around NYC causing mass chaos, you need to be able to quickly and easily know everything about your character. The map is easy to read and in my opinion one of the best I’ve seen. Again, keep it simple. Your health and armor bars are wrapped around the map as a sort of border to save space. Ammo and wanted level are displayed small but clearly in the top right corner.
Official Site: http://www.rockstargames.com/grandtheftauto
Publisher: Rockstar Games
System(s): All Next-Gen, PC

Elder Scrolls IV: Oblivion

Just because it’s an epic game with a lot going on, doesn’t mean you have to tell us every single little detail. Bethesda understands this, very well. They kept it plain and simple with no fancy graphics getting in the way. They want you to really absorb this epic landscape. 3 status bars stacked on top of each other in the corner. Health, magic and fatigue. Followed by your weapon (pretty much weapon type) and a small colored dot to indicate which effect is currently on it. Next comes your selected spell. As simple as that. Last but not least, a small compass with small icon indicators to show you if you’re headed in the direction of anything specific. Simply great.
Official Site: http://www.elderscrolls.com
Publisher: Bethesda
System(s): All Next-Gen, PC

The Sims 3

Maxis has always done a good job with HUD designs and The Sims 3 is no exception (although EA bought them out…). Basically it is 3 content panes you can pop open or closed by clicking the small arrows that join them. You can choose to build, remodel or play your sim from the far left panel, view your aspirations in the next, status effects in the next, and everything else in the final panel which is tabbed at the top. There’s so much you need to know to raise your little “human” and Maxis has arranged it all perfectly.
Official Site: http://www.thesims3.com/
Publisher: EA Games
System(s): PC

Resident Evil (Series)

What’s the best part about the Resident Evil HUD? There isn’t one. Or, at least there wasn’t until part 5… Instead, your character himself will show you how much health remains. Once caution is reached your character will begin to slightly limp, reach danger and your character is practically dragging himself across the screen.
Resident Evil 5 was a two-person game (one or two players) and they decided to add your ammo information to the bottom right. Sure, of course that’s helpful. Nobody really enjoys having to pause to see the ammo, but it did have more of a “Survival Horror” feel when you didn’t always have that information readily available. To each his own.
Official Site: http://www.residentevil.com
Publisher: Capcom
System(s): All Consoles, PC

Halo (Series)

Everything you need faded nicely.
The pieces of the Halo HUD:
1. Weapon Information
2. Shield Bar
3. Grenades
4. Motion Tracker
5. Scoreboard and Voice Chat Mode
6. Aiming Reticule
7. Ally Indicators
8. Objective Indicators
9. Other, Minor Indicators
Official Site: http://www.bungie.net
Publisher: Bungie
System(s): Xbox, Xbox 360, PC

Assassin’s Creed

Again, taking advantage of the corners. Health on the top left, available actions on the top right, map on the bottom right and weapons on the bottom left. Very lightly shaded as to not distract you from the game play but easily seen at the same time. What more could you ask for?
Official Site: http://assassinscreed.us.ubi.com
Publisher: Ubisoft
System(s): All Next-Gen, PC

Ghost Recon: Advanced Warfare

This is by far one of the smoothest, best games I have ever played. All the basic info of course, but the best part here is the team control. From the top left you have your command options and a small camera showing what your teammates are seeing (only need one because they stay grouped.) You can direct them with a simple up or down and watch what they’re coming up on as to plan accordingly.
Official Site: http://ghostrecon.us.ubi.com
Publisher: Ubisoft
System(s): All Next-Gen, PC

World of Warcraft

When it comes to creating such a huge world with such robust characters there’s only one way to give the player everything they need at once, let them do it themselves. You begin with one displayed action bar in the bottom left and as you learn new skills you add them to it in the order you wish. Pretty soon as your skills begin to add up you’ll start setting it to display more action bars on-screen (up to 5.) This is the type of game and HUD setup that would only work on a PC.